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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Technical requirements

In this chapter, you will start a new project that is not a direct continuation of previous projects. However, as with previous chapters, this chapter assumes that you have not only completed the previous projects but also have a good, basic knowledge of C# scripting generally, though not necessarily in Unity.

The starting project and assets can be found in the book's companion files in the Chapter09/Start folder. You can start here and follow along with this chapter if you do not have your own project already. The completed project is included in the Chapter09/End folder. These folders can be downloaded from the GitHub repo at https://github.com/PacktPublishing/Unity-2020-By-Example.

This chapter uses two assets from the Unity Asset Store, which, along with their author details, can be found at the following links:

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