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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Implementing moving platforms

While the level structure is complete, they are relatively static environments. The only moving element is that of the player. We'll rectify this situation by creating a moving platform. The platform should move up and down continuously, and the player should be able to jump on it anytime to hitch a ride. We'll construct the object as a prefab so that it can be reused across multiple scenes. See Figure 6.19 for the result:

Figure 6.19 – Create a moving platform

Now that we have an idea of the end goal, let's start by creating the platform GameObject.

Creating the platform object

To create the platform object, take the following steps:

  1. Select the Platform texture in the Project panel. 
  2. Select the Sprite (2D and UI) Texture Type option in the Inspector:

    Figure 6.20 – Setting the texture type

  3. Set Sprite Mode to Single. 
  4. Drag and drop the Platform...
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