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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Implementing AR in the URP

In the last section, we compiled and deployed the project to a device with disappointing results. When the game ran, we were greeted with a black screen. This is a common issue when using the URP and AR, and to resolve it, we first need to create a new rendering asset:

  1. In the Project panel, navigate to the Settings folder.
  2. Right-click and select Create | Rendering | Universal Pipeline | Pipeline Asset (Forward Renderer):

    Figure 13.27 – Creating a URP asset

  3. Name the new asset ARRenderer.

That will create two files for us: ARRenderer and ARRenderer_Renderer. By clicking on each asset in turn, we can view the configurable options in the Inspector:

Figure 13.28 – AR Renderer settings

Many of the options are self-explanatory and it's beyond the scope of this book to explain them in depth. For more information on these settings, see https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal...

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