Keeping track of the player's progress and user settings during a game is vital to give your game a greater feeling of depth and content. In this recipe, we will learn how to make our game remember the player's score between the different levels (scenes).
Saving and loading player data – using static properties
Getting ready
We have included a complete project in a Unity package named game_HigherOrLower in the 16_02 folder. To follow this recipe, we will import this package as the starting point.
How to do it...
To save and load player data, follow these...