We now have all of the foundational things needed to get our game out into the world; it's mechanically working, and we've set up all of the monetization. Having all of the features that we have added to our projects is great, but if no one is playing your game, there's no reason to have them.
Word of mouth marketing is the most reliable way to get others to try your game, so providing people opportunities to share the game is an easy way to help others discover the project and something that we should really try to do, as marketing and getting your game out there is one of the hardest things to do as an indie developer.