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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Sending a network event from the server to the client


Over the course of a networked game, it is often necessary to send an event from the server to the client. This event may also contain data for the client to process. In this recipe, we will learn how to send a network event from the server to the client, and how to have the client process this custom event.

Getting ready

We will be making TorqueScript changes in a project based on the Torque 3D's Full template, using the Empty Terrain level. If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the Full template; it will be found under the My Projects directory. After that, start up your favorite script editor, such as Torsion, and let's get going!

How to do it...

In the following steps, we will send a command from the server to all the connected clients that will pop up a message dialog and display our custom message:

  1. Open the scripts/server/game.cs file in your text editor, add the following...

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