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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Sending a network event from the client to the server


Over the course of a networked game, it is often necessary to send an event from the client to the server. This event may also contain data for the server to process. In this recipe, we will learn how to send a network event from the client to the server, and how to have the server process this custom event.

Getting ready

We will be using a project based on the Torque 3D's Full template, using the Empty Terrain level. If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the Full template; it will be found under the My Projects directory.

How to do it...

In the following steps, we will send a command from the client to the server to kill the player:

  1. Start our Full template.

  2. Once the main menu is displayed, click on the Play button. This will open the Choose Level window.

  3. Choose the Empty Terrain level and click on the Go! button.

  4. When the game has loaded, press Tab to go into third-person...

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