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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter 2. Back to the Command Line – Basic Blackjack FREE CHAPTER 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

Summary

With the completion of this chapter, we now have a fully graphical version of a game which was previously playable only over the command line. We have identified the key decisions to make before porting the interface of a command-line application over to a graphical one.

The benefits of making programs follow a reusable, class-based data structure have been made clear during the upgrading of our interface, allowing for a lot of code reuse between the previous chapter and this one.

We have learned about the drawing abilities of Tkinter's Canvas widget—we practiced drawing natively via lines and polygons, as well as inserting an image file at certain coordinates.

More detailed controls of the pack geometry manager have been shown, including the use of pack_propagate(0) to keep a Frame at its defined size and pack_forget to replace widgets with others.

While impressive...

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