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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter 2. Back to the Command Line – Basic Blackjack FREE CHAPTER 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

Beginning our text editor


Before writing any code, be sure to make a new folder to hold the files for this chapter. Inside this folder, create a file called textarea.py. This file will hold the main part of our text editor—a subclass of the Text widget.

The Text widget is such as a textarea tag within HTML. It holds multiple lines of text and many formatting options. In the next chapter, we will see just how powerful this widget can be with the use of concepts like tags and indexing, which alter the text's appearance and give us control over certain regions of the text, allowing us to search all over the document within.

For now, we will just need a simple instance of the widget with a couple of configuration options set:

import tkinter as tk


class TextArea(tk.Text):
def __init__(self, master, **kwargs):
super().__init__(**kwargs)

self.master = master

self.config(wrap=tk.WORD)

Although initially short, this is all we need at the moment for our Text widget subclass.

After initializing the...

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