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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Zooming the camera to an object

Usually, when you position a camera in your scene, you might move it around a bit or let it focus on different objects. In this recipe, we'll show you how you can zoom in to an object so that it almost fills the rendered view.

Getting ready

To zoom in, we use the standard functionality from the THREE.PerspectiveCamera object. We've provided an example that demonstrates the result you'll get at the end of this recipe. To experiment with this example, open 03.02-zoom-camera-to-object.html in your browser. You will see something similar to the following screenshot:

Getting ready

Initially, you'll see a small rotating cube in the center of the scene. If you click on the updateCamera button in the menu in the top-right section, the camera will update and show you the rotating cube fullscreen like this:

Getting ready

How to do it...

To zoom the camera to an object, we need to take the following steps:

  1. The first thing we need to do is create and position the camera that we use...
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