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The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
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Concepts
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Author (1):
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Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling FREE CHAPTER 2. Chapter 2: Introduction to Solid Modeling and CSG Tools 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Stamping terrain with heightmap images

A heightmap is an image that illustrates the height and depth of a map’s 3D terrain from a bird’s-eye-view. The lighter areas of a heightmap correspond to higher elevations such as hills and mountains, while the darker areas correspond to lower elevations such as valleys and craters.

In this recipe, we will be utilizing heightmaps and colormaps to quickly and automatically stamp (generate) a variety of terrain types, including mountains, valleys, and lakes. We will then use a colormap to apply the materials across our stamped terrain.

Getting ready

For this, you will need a heightmap and a colormap. You can use any png image file, so long as it’s grayscale, 18-bit, and has a top-down perspective. Alternatively, you may use the one provided in chapter 3 Model Pack.

How to do it…

To begin this recipe, we will open Terrain Editor, go to the Import tab, and then upload our heightmap to stamp out our landscape...

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