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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

The Android programming structure

Android style or recommendation is not a definite programming rule. However, a good programming practice always includes a set of rules. To code in Android, the code structure follows the Android base structure and hierarchy.

Android typically follows the standards and style of Java. So, the Android programming structure is basically Java structure, which follows the OOP style.

Class formation

Java class formats should be consistent and follow the Javadoc rule; a standard structure should follow this sequence:

  1. Copyright information
  2. License information
  3. Package declaration
  4. Library imports
  5. Class description and purpose
  6. Class definition
  7. Global variables
  8. Constructor
  9. Methods

This is the copyright and license information format:

/*
* Copyright (C) <year> authority
* 
* <License information and other details>
*/

This is the class and method description format:

/*
* <Description>
* <Purpose>
*/

Call hierarchy

Like the coding style, there is no defined call...

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