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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

VR game development through Google VR


Google has released a VR development kit for Android through Google VR, featuring both Android SDK and Android NDK. These SDKs supports both the Cardboard and Daydream VR platforms.

The developer can jump into VR game development through the following tasks:

  • Head-tracking system

  • Spatial audio

  • Dynamic rendering

  • UI handling

  • 3D calibration

  • Lens distortion correction

  • Stereo geometry configuration

Let's have a look at the Android SDKs for VR game development:

  • Google VR using the Android SDK

  • Google VR using the Android NDK

Google VR using the Android SDK

We will have a look at VR development with the help of the Android SDK. A VR application build can be made with the help of Gradle. Gradle can be used independently or with Android Studio.

The developer can use other tools instead of Android Studio, but it is strongly recommended to use Android Studio for Android builds. It is the most convenient method for VR application development on the Android platform.

The developer...

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