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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Expanded VR gaming concepts and development

We have talked about only a few of the VR gaming aspects of Android. These ideas have been implemented or are currently being implemented. However, there is a broader concept of virtual gaming.

Game developers are now trying to produce real-time experiences with VR technology. There are a few real-time games that are similar to digital gaming, such as Paint Ball, Laser Tag, and so on. With the help of VR technology, these experiences can reach the next level. Using a VR headset in a predefined arena that is physically synced with the VR application environment can take the user into the game. This concept of gaming has already started taking shape. A few test arenas for VR games have already been created with the support of various other physical gears and sensors. These gears and sensors track the user's movement in real time and duplicate it within the virtual world through the VR headset display.

Simple actions such as walking, crouching...

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