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Swift 4 Protocol-Oriented Programming

You're reading from   Swift 4 Protocol-Oriented Programming Bring predictability, performance, and productivity to your Swift applications

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781788470032
Length 210 pages
Edition 3rd Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Toc

Table of Contents (9) Chapters Close

Preface 1. Starting with the Protocol FREE CHAPTER 2. Our Type Choices 3. Extensions 4. Generics 5. Object-Oriented Programming 6. Protocol-Oriented Programming 7. Adopting Design Patterns in Swift 8. Case Studies

Protocol extensions

Protocols, like other types, can be extended. Protocol extensions can be used to provide common functionality to all types that conform to a particular protocol. This gives us the ability to add functionality to any type that conforms to a protocol rather than adding the functionality to each individual type or through a global function. Protocol extensions, like regular extensions, also give us the ability to add functionality to types that we do not have the source code for.

Protocol-oriented programming and frameworks such as GameplayKit rely heavily on protocol extensions. Without protocol extensions, if we wanted to add specific functionality to a group of types that conformed to a protocol, we would have to add the functionality to each of the types. If we were using reference types (classes), we could create a class hierarchy, but, as we mentioned earlier...

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