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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Unwrapping the mesh

Now that we understand a little bit about what UV maps are, and why getting them right is important, we can learn how to actually unwrap a mesh. To unwrap a mesh, we start by marking the edges we want to split our mesh along. To do this, follow these steps:

  1. Start by selecting the edge we want to split. Next, press Ctrl + E to open up the Edge menu and select Mark Seam from the dropdown, as shown in Figure 4.31:
Figure 4.31 – Mark Seam option

Figure 4.31 – Mark Seam option

After marking the seam, a red line should appear along the selected edge, as in Figure 4.32:

Figure 4.32 – Marked seam for unwrapping

Figure 4.32 – Marked seam for unwrapping

  1. This seam shows where our model will split when unwrapping. To unwrap, we start by selecting our whole mesh with A. With everything selected, we can press U. This brings up the UV Mapping tab, as shown in Figure 4.33:
Figure 4.33 – UV Mapping tab

Figure 4.33 – UV Mapping tab

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