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SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
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Author (1):
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Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
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Toc

Table of Contents (16) Chapters Close

Using the SDL_mixer extension for sound


The SDL_mixer extension has its own Mercurial repository that can be used to grab the latest source for the extension. It is located at http://hg.libsdl.org/SDL_mixer. The TortoiseHg application can again be used to clone the extension's Mercurial repository. Follow these steps to build the library:

  1. Open up TortoiseHg and press CTRL+SHIFT+N to start cloning a new repository.

  2. Type http://hg.libsdl.org/SDL_mixer into the source box.

  3. The Destination will be C:\SDL2_mixer.

  4. Hit Clone and wait for completion.

  5. Navigate to C:\SDL2_mixer\VisualC\ and open SDL_mixer.vcproj in Visual Studio 2010.

  6. As long as the x64 folder outlined in Chapter 2, Drawing in SDL was created, the project will convert with no issues.

  7. We are going to build the library without MP3 support as we are not going to need it, and also it does not work particularly well with SDL 2.0.

  8. Add MP3_MUSIC_DISABLED to the Preprocessor Definitions in the project properties, which can be found by navigating...

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