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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Using custom falloff

By default, the brushes have a smooth falloff on the sculpture. For example, if we draw with the Draw brush, the surface of the sculpture will be raised upward wherever our brush touches the surface. The pattern of this raised area has a rounded edge, strongest in the center and rounded out toward the edges with a smooth falloff curve. This smooth falloff works well in most situations, but if we learn how to customize the falloff pattern, we can make the brushes behave in more interesting ways. For instance, we can make the brush stronger at the edges, or we can intensify it even more toward the center, or we can remove the falloff so that the strength is constant across the brush's area of influence.

Getting ready

Launch Blender, and then start a new project using the sculpting preset. The Quad Sphere model that comes with the sculpting preset doesn't have enough polygons to easily demonstrate our brush falloff settings, so we should add a Multiresolution...

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