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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Creating the large forms of the head with the Grab brush

Let's start by creating the main shape for a human head. This is an excellent time to introduce the Grab brush. In the Discovering the limitations of the basic sculpting mode section of Chapter 2, Overview of Blender's Sculpting Workflows, we tried out the Snake Hook brush, which let us pull around major forms of the model. The Grab brush is very similar, but it is less aggressive, and it does not taper in the same way.

When used with a large radius, the Grab brush is excellent for moving around the large shapes of our sculpture, which allows us to completely reshape the model. If we run the Voxel Remesher frequently in our sculpting workflow, we can turn the default sphere into nearly any shape we want. The Grab brush is the go-to method for most artists when beginning a sculpture, so we will start our character head using this brush.

Getting ready

Launch Blender, and then start a new project using the sculpting...

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