Animating with Multiple Cameras
In live-action filmmaking, cameras can be expensive pieces of equipment. No such costs hold us back in the land of computer graphics, however! As animators, we can have as many cameras in a scene as we like. We can render with certain cameras at certain times and view the scene through others. More importantly, we can time the cuts between cameras as easily as one inserts keyframes.
It’s hard to think of an animation where this couldn’t be useful. Have you ever seen a movie that appeared to be a single take, performed in front of just one camera? Alright, fine, me too, but it’s not common! For our animation projects that aren’t short clips, exercises from a tutorial, or avant-garde experiments in filmmaking, we’ll need to learn how to choose between multiple cameras. In fact, we’ll learn how to make time itself do the camera selection for us, one camera after the other. Then, we’ll throw aside what...