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Python Game Programming By Example

You're reading from   Python Game Programming By Example A pragmatic guide for developing your own games with Python

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281532
Length 230 pages
Edition 1st Edition
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Toc

Adding a main menu


The Space Invaders version that we developed in the previous chapter starts a new game as soon as the application is loaded. In most games, an initial screen is displayed and the player can choose between different options apart from starting a new game, such as changing the default controls or taking a look at the high scores.

The cocos.menu cocos2d module offers a Layer subclass named Menu, which serves exactly this purpose. By extending it, you can override its __init__ method and set the style of the title, the menu items, and the selected menu item.

These items are represented as a list of MenuItem instances. Once this list is instantiated, you can call the create_menu method, which builds the final menu with the actions that are executed when a menu item is selected.

While the basic MenuItem only displays a static label, there are several MenuItem subclasses for distinct input modes:

  • ToggleMenuItem: Toggles a Boolean option

  • MultipleMenuItem: Switches between multiple...

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