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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Saving binary files


You've already learned that Processing can save data to a text file. In this recipe, we'll take a look at how you can write data to a binary file. This might be useful when you want to create your own proprietary file format.

How to do it...

You need to declare an integer array with a length of 1000 before the setup() function. When you run the sketch, this array will be filled with some random numbers representing uppercase and lowercase letters of the alphabet.

int[] numbers = new int[1000];
  
void setup()
{
  for ( int i = 0; i < numbers.length; i++ ) {
    if ( random( 100 ) < 50 ) {
      // uppercase A - Z
      numbers[i] = floor( random( 65, 91 ) );
    } else {
      // lowercase a - z
      numbers[i] = floor( random( 97, 123 ) );	
    }
  }
}

Inside the draw() function, we'll convert the integer array into a byte array and use the saveBytes() method to save the data to the hard drive.

void draw()
{
  if ( keyPressed ) {
    byte[] bytes = byte( numbers )...
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