Mission Accomplished
Our mission was to build a spinning 3D globe that resembles the visual aesthetics of the world maps seen on computer displays at the headquarters of heroes and villains in movies from the 80s. We started by creating a spherical mesh in the first task. The mesh consisted of quad strips that warped around our sphere. Finally, we created the coordinates by iterating over our sphere's surface using polar coordinates and converting them to Cartesian coordinates.
In the second task, we filled the faces of our sphere and added a point light source to our world. We then added normal vectors to each vertex to smoothen the shading of our mesh. To make the lighting more even, we switched from our point light source to the default light sources in Processing.
In the third task, we turned our sphere into a globe using a world map as a texture. We extended the vertices of our mesh by the texture coordinates to make sure that the texture fits around our sphere. We also added satellite...