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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – reading mouse position in Unity


To begin, we'll create a GUI object that displays the x and y coordinates of our mouse as we move it. We'll be able to observe the range and current position of the mouse, which we can then use to write a gesture function. Perform the following steps to read mouse position:

  1. Open the Create menu in the Hierarchy window and select GUI Text to create a new text object.

  2. Your default GUI Text object will appear as shown in the following screenshot:

    We don't want this text to obscure our game at all, so we'll reposition it to stay in the upper-left corner of the screen.

  3. Click on the GUI Text object in the Hierarchy window to display it in the Inspector window.

  4. Change the X and Y values of the GUI Text object's Transform component to 0 and 1, respectively.

  5. Change the color of the text in the object by selecting a new color from the Color field in the GUIText component.

    After performing the previous two steps, your GUI Text object should appear as shown...

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