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OpenNI Cookbook

You're reading from   OpenNI Cookbook Learn how to write NIUI-based applications and motion-controlled games

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518468
Length 324 pages
Edition 1st Edition
Languages
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Author (1):
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Soroush Falahati Soroush Falahati
Author Profile Icon Soroush Falahati
Soroush Falahati
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Toc

Table of Contents (14) Chapters Close

OpenNI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. OpenNI and C++ 3. Using Low-level Data 4. More about Low-level Outputs 5. NiTE and User Tracking 6. NiTE and Hand Tracking 7. NiTE and Skeleton Tracking Index

Reading users' bounding boxes and center of mass


In this recipe, we are going to expand on the preceding recipe by showing the bounding box and the center of visual mass (COM) of a user. The bounding box of a user shows the size and location of a user in screen and, for any user, the center of the visual mass is the center of distribution of the pixels.

More precisely, its x position is equal to the average of all the users' pixels x position, and its y position is equal to the average of all the users' pixels y position.

Almost the same is true about its z position, which is equal to the average of all the depth values of users' pixels.

Getting ready

Create a project in Visual Studio and prepare it for working with OpenNI and NiTE using the Create a project in Visual Studio 2010 recipe in Chapter 2, OpenNI and C++, and then configure Visual Studio to use OpenGL using the Configuring Visual Studio 2010 to use OpenGL recipe in the previous chapter.

Then copy the code from the Identifying and coloring...

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