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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
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Authors (2):
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Robert Madsen Robert Madsen
Author Profile Icon Robert Madsen
Robert Madsen
Stephen Madsen Stephen Madsen
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Stephen Madsen
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Table of Contents (14) Chapters Close

Let there be light!

Until this point, we haven't worried about lighting. In fact, we just assumed that light would be there so that we could see our images. OpenGL has a light setting that lights everything equally. This setting is turned on, by default, until we tell OpenGL that we would like to handle the lighting.

Imagine what our scene would look like if there was no lighting. In fact, this is going to happen to you some day. You will have everything set up and ready to roll, you'll run the program, and you'll get a big, black, nothing! What's wrong? You forgot to turn on the lights! Just as shown in the following image:

Let there be light!

Just like real life, if you don't have a source of light, you aren't going to see anything. OpenGL has many types of lights. One common light is ambient light. Ambient light appears to come from all directions at the same time, similarly to how sunlight fills up a room.

Let there be light!

Lighting is very important in 3D games, and most games have multiple light...

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