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OpenGL Data Visualization Cookbook

You're reading from   OpenGL Data Visualization Cookbook Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781782169727
Length 298 pages
Edition 1st Edition
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with OpenGL FREE CHAPTER 2. OpenGL Primitives and 2D Data Visualization 3. Interactive 3D Data Visualization 4. Rendering 2D Images and Videos with Texture Mapping 5. Rendering of Point Cloud Data for 3D Range-sensing Cameras 6. Rendering Stereoscopic 3D Models using OpenGL 7. An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0 8. Interactive Real-time Data Visualization on Mobile Devices 9. Augmented Reality-based Visualization on Mobile or Wearable Platforms Index

Getting started with the Microsoft Kinect (PrimeSense) 3D range-sensing camera

The Microsoft Kinect 3D range-sensing camera based on the PrimeSense technology is an interesting piece of equipment that enables the estimation of the 3D geometry of a scene through depth-sensing using light patterns. The 3D sensor has an active infrared laser projector, which emits encoded speckle light patterns. The sensors allow users to capture color images and provide a 3D depth map at a resolution of 640 x 480. Since the Kinect sensor is an active sensor, it is invariant to indoor lighting condition (that is, it even works in the dark) and enables many applications, such as gesture and pose tracking as well as 3D scanning and reconstruction.

In this section, we will demonstrate how to set up this type of range-sensing camera, as an example. While we do not require readers to purchase a 3D range-sensing camera for this chapter (since we will provide the raw data captured on this device for the purpose of...

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