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OpenGL Data Visualization Cookbook

You're reading from   OpenGL Data Visualization Cookbook Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781782169727
Length 298 pages
Edition 1st Edition
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with OpenGL FREE CHAPTER 2. OpenGL Primitives and 2D Data Visualization 3. Interactive 3D Data Visualization 4. Rendering 2D Images and Videos with Texture Mapping 5. Rendering of Point Cloud Data for 3D Range-sensing Cameras 6. Rendering Stereoscopic 3D Models using OpenGL 7. An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0 8. Interactive Real-time Data Visualization on Mobile Devices 9. Augmented Reality-based Visualization on Mobile or Wearable Platforms Index

Introduction

OpenGL is a very attractive platform for creating dynamic, highly interactive tools for visualizing data in 3D. In this chapter, we will build upon the fundamental concepts discussed in the previous chapter and extend our demos to incorporate more sophisticated OpenGL features for 3D rendering. To enable 3D visualization, we will first introduce the basic steps of setting up a virtual camera in OpenGL. In addition, to create more interactive demos, we will introduce the use of GLFW callback functions for handling user inputs. Using these concepts, we will illustrate how to create an interactive 3D plot with perspective rendering using OpenGL. Finally, we will demonstrate how to render a 3D volumetric dataset generated from a Monte Carlo simulation of light transport in biological tissue. By the end of this chapter, readers will be able to visualize data in 3D with perspective rendering and interact with the environment dynamically through user inputs for a wide range of applications...

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