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OpenGL and GLSL Fundamentals with C++ (practical course)
OpenGL and GLSL Fundamentals with C++ (practical course)

OpenGL and GLSL Fundamentals with C++ (practical course): Master the OpenGL and GLSL shading language - by writing code! Illustrated theory and practice (from basics to advanced)

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Profile Icon Sergiy Kravchenko
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NZ$43.99
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2 (1 Ratings)
Video Feb 2019 2hrs 22mins 1st Edition
Video
NZ$43.99
Subscription
Free Trial
Arrow left icon
Profile Icon Sergiy Kravchenko
Arrow right icon
NZ$43.99
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2 (1 Ratings)
Video Feb 2019 2hrs 22mins 1st Edition
Video
NZ$43.99
Subscription
Free Trial
Video
NZ$43.99
Subscription
Free Trial

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Key benefits

  • • Learn OpenGL and GLSL
  • • Learn and make fun, procedural computer graphics.

Description

This course is designed to give you an easy and visual introduction to the amazing world of computer graphics (using OpenGL, GLSL, and C ++). In fact, the course is very easy to master because it is practical, visual, and well illustrated, to help you develop your visual intuition when it comes to 3D programming models (I developed some beautiful illustrations and visualizations—just to show you how things work under the hood). This course will help you build the proper mental models of the underlying concepts and processes of OpenGL and 3D math (because they're tricky). There are live coding sessions and you have full access to the source code for each lesson. The course covers all the important topics of modern OpenGL, such as: - Geometry, and buffers, VBOs, and VAOs - Transformations and matrix stacks - Shaders and GLSL, - Some procedural art (and GLSL shader-generated images) - Texturing and lighting All the code files are placed at https://github.com/PacktPublishing/OpenGL-and-GLSL-Fundamentals-with-C-a-practical-course-

Who is this book for?

This course is for computer graphics students, OpenGL game developers, computer graphics enthusiasts, and game developers. The relevant source code is also included.

What you will learn

  • • Learn OpenGL and GLSL
  • • Explore modern rendering pipeline and shaders
  • • Feed vertex data to buffers (VBO) and set up buffer formats
  • • Play with shaders and GLSL
  • • Make fun, procedural computer graphics
  • • Learn 3D transformations: rotation, scale, and perspective projection
  • • Load and draw textures (sprites)
  • • Render 3D geometry

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Feb 28, 2019
Length: 2hrs 22mins
Edition : 1st
Language : English
ISBN-13 : 9781838647889
Languages :
Tools :

What do you get with a video?

Product feature icon Download this video in MP4 format
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want

Product Details

Publication date : Feb 28, 2019
Length: 2hrs 22mins
Edition : 1st
Language : English
ISBN-13 : 9781838647889
Languages :
Tools :

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$199.99 billed annually
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$279.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
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Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just NZ$7 each
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OpenGL and GLSL Fundamentals with C++ (practical course)
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Table of Contents

5 Chapters
OpenGL basics Chevron down icon Chevron up icon
Rendering and geometry Chevron down icon Chevron up icon
Shaders and GLSL Chevron down icon Chevron up icon
Textures Chevron down icon Chevron up icon
3D rendering Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
(1 Ratings)
5 star 0%
4 star 0%
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2 star 100%
1 star 0%
Hossein Nov 02, 2024
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
Despite all the effort that has been put into this course and we all should appreciate it, the overall quality of the course does not meet enough to let beginners understand the basics. From the very beginning, a lot of questions will be raised in your mind, and by the end of the course you will have infinite questions, all left unanswered. You will be wondering how a texture is applied, how the 3D scenes actually work. You will not even understand how the API actually works, you just have to know it already. This course is a good preview of the OpenGL world you want to step into. But it is in no way accompanying you into this world.
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