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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Summary

We listed a short description of the main application class, 2D drawing functions, GUI, and multimedia classes and even of the mathematical functions discussed in the book. For detailed information, see the corresponding chapters.

Note that openFrameworks contains much more useful functions, classes, and addons than are mentioned in our book. So, if you require some feature you are unable to find in the appendix and in the whole book, search for it in the openFrameworks examples, documentation, addons list, forum, or books (see Chapter 9, Further Resources, for details).

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