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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Physical computing with Arduino


Physical computing is a field related to modern Do It Yourself (DIY) and art projects. It is based on using sensors and various electromechanical devices together with computers and microcontrollers to create interactive physical systems, such as interactive installations and experimental toys.

Arduino is a popular open source physical computing platform consisting of a microcontroller board, an IDE, and a language for the board's programming. The Arduino IDE is available for OS X, Windows, and Linux.

In this section, we will consider how to read data from an analog input of the Arduino board and send it to our VideoSynth openFrameworks project.

Note

To run the example in this section, you need an Arduino board. We will use here the Arduino Uno (Revision 3) board, but you can use any other one.

We begin with programming Arduino board and then change the VideoSynth project so it will read the Arduino data.

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