Summary
In this chapter, you developed a fully functional system to pass data from one level to another during a game session. In this case, you focused on a skin system for the player character, but the use cases for this feature are almost endless.
As you may have noticed, session handling is a huge topic – it took two chapters to properly explain its main functionalities – and to succeed in the multiplayer world, it is imperative to have a strong grasp of it. If you want to ride the wave of success, then mastering this skill is a non-negotiable topic!
In the next chapter, I will guide you through a brand new topic: how to properly package your game. Get ready to dive into the exciting world of project packaging so that you can deploy your game like a boss on both server and client ends! Are you ready for this adventure?