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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Toc

Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Summary


Now you have learned a whole new world of creativity that you can achieve only within the Unreal Engine, not only because of the visual quality, but also because of the ease of access.

You have learned what the Matinee actor is, how it works, and how to create it, but most importantly, how to edit it.

Matinee Data is one little type of asset, and you learned how to get it, and where to assign it for your Matinee.

A Matinee actor without the Matinee Editor is impossible. You've learned and mastered how to use the Matinee Editor, what are the essential parts of it, how to create curves, and what is the difference between the tracks and groups.

You have a piece of cinematic done, congratulations! But still, you've got to either run it or export it for it to be used for something else like a trailer or marketing. You also learned how to process your cinematic further.

Now before you go on to the next chapter, I would highly recommend you to create an outstanding cutscene and trigger it,...

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