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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Overriding the ToString method

The following code sample 2-3 demonstrates the convenience of the ToString method when used in conjunction with the Debug.Log debugging. ToString lets you convert an object to a human-readable string that can be output to Console. In C#, every class inherits the ToString method by default. This means that using inheritance and polymorphism, you can override the ToString method of your class that customizes it as required and produce a more readable and accurate debug string that represents your class members. Consider the following code sample 2-4 that overrides ToString. If you get into the habit of overriding ToString for every class you make, your classes will become easier to debug:

using UnityEngine;
using System.Collections;
//--------------------------------------------
//Sample enemy Ogre class
public class EnemyOgre : MonoBehaviour 
{
//--------------------------------------------
//Attack types for OGRE
public enum AttackType {PUNCH, MAGIC, SWORD...
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