Introducing architecture patterns (MVC and MVVM)
In the world of game development, organizing and managing the UI is crucial for creating engaging and efficient experiences. Two widely used architectural patterns – namely, Model-View-Controller (MVC) and Model-View-ViewModel (MVVM) – provide frameworks for structuring UI elements in a way that enhances clarity and maintainability. MVC separates the application into three interconnected components — the model for data and logic, the view for the user interface, and the controller for managing user input. On the other hand, MVVM introduces ViewModel as a mediator between the model and the view, simplifying presentation logic and data binding, which is the automatic synchronization of data between the UI and the underlying data model in software applications. In this section, we will explore the practical application of these patterns in Unity game development, offering insights and guidance to help you make informed...