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Mastering Swift

You're reading from   Mastering Swift

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Product type Paperback
Published in Jun 2015
Publisher Packt
ISBN-13 9781784392154
Length 358 pages
Edition 1st Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Table of Contents (17) Chapters Close

Preface 1. Taking the First Steps with Swift FREE CHAPTER 2. Learning about Variables, Constants, Strings, and Operators 3. Using Collections and Cocoa Data Types 4. Control Flow and Functions 5. Classes and Structures 6. Working with XML and JSON Data 7. Custom Subscripting 8. Using Optional Type and Optional Chaining 9. Working with Generics 10. Working with Closures 11. Using Mix and Match 12. Concurrency and Parallelism in Swift 13. Swift Formatting and Style Guide 14. Network Development with Swift 15. Adopting Design Patterns in Swift Index

Constants and variables


Constants and variables associate an identifier (such as myName or currentTemperature) with a value of a particular type (such as a String or Int) where the identifier can be used to retrieve the value. The difference between a constant and a variable is that a variable can be updated/changed while a constant cannot be.

Constants are good for defining values that you know will never change, such as the freezing temperature of water or the speed of light. Constants are also good for defining a value that we use many times throughout our application, such as a standard font size or maximum characters in a buffer. There will be numerous examples of constants throughout this book.

Variables are more common in software development than constants. You can make useful applications without using constants (although it is a good practice to use constants); however, it is almost impossible to create a useful application without variables.

You can use almost any character in the...

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