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Mastering Swift 3

You're reading from   Mastering Swift 3 Build incredible apps for iOS and OS X

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466129
Length 392 pages
Edition 1st Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Table of Contents (18) Chapters Close

Preface 1. Taking the First Steps with Swift FREE CHAPTER 2. Learning About Variables, Constants, Strings, and Operators 3. Using Swift Collections and the Tuple Type 4. Control Flow and Functions 5. Classes and Structures 6. Using Protocols and Protocol Extensions 7. Protocol-Oriented Design 8. Writing Safer Code with Availability and Error Handling 9. Custom Subscripting 10. Using Optional Types 11. Working with Generics 12. Working with Closures 13. Using Mix and Match 14. Concurrency and Parallelism in Swift 15. Swift Formatting and Style Guide 16. Swifts Core Libraries 17. Adopting Design Patterns in Swift

When to use mix and match

With mix and match, we can update our current Objective-C project using Swift. We can also use any framework written in Objective-C within our Swift projects and use newer frameworks written in Swift in our Objective-C projects.

For developers that have been using Apple products for a long time, they might find a similarity between mix and match and Rosetta, which Apple started including with OS X 10.4.4 Tiger. OS X 10.4.4 was the first version of Apple's operating system that was released with Apple's first Intel-based machines. Rosetta was written to allow many PowerPC applications to run seamlessly on the new Intel-based machines.

For those developers who are new to Apple products, you might not have heard of Rosetta. This is because Rosetta was not included or supported as of OS X 10.7 Lion. The reason this is mentioned is because if mix and match takes a similar path as Rosetta, it might not be a part of the language forever, and we can infer from...

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