We've now seen how we can set up a Kotlin multiplatform project that shares Kotlin code across multiple build targets. In this section, we'll discuss more about how you can write and architect your multiplatform code, and also explore the current state of available multiplatform libraries that can be leveraged to build a multiplatform project.
Building a Kotlin multiplatform project
Writing multiplatform Kotlin
In this previous section, we shared a single, simple class that exposed a platform-specific string. This demonstrated how we can leverage the expect and actual modifiers, but the overall example was quite simple. In this section, let's look at a slightly more interesting example of how we can architect...