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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Organizing the folder structure


In the resources folder for this chapter, you will see a bunch of images for buttons. Drag and drop the buttons into a folder called buttons.

It is also a good time to start organizing your folders a bit. For the sake of convenience and personal sanity, it is better to put assets into folders:

I have created folders structure with the following folders:

  • 3dAssets: Contains player FBX, You can also add other 3D objects, like a 3D environment, and 3D meshes.
  • animController: I have placed Animation Controllers here. When you have lot of enemies, you will probably have separate Animation Controllers for each, so it is better to also have a separate controller for each.
  • buttons: Sprites for buttons can go in here.
  • Fonts: Although Arial is a beautiful font, you might want to choose a font that it is more suitable to your game. So, create a folder to put these here.
  • Materials: Once again, more objects mean more materials, so get organized!
  • prefabs: Put all prefabs in a separate...
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