Mac apps
Once you have your game prepared as .love
file, you can make your game available for Mac OS X users by using the official LÖVE Zipped Universal Build from love2d.org. This is a straightforward approach just as with the windows executable. Follow the given steps:
Unzip the Zipped Universal Build.
Rename the
love.app
asmygame.app
.Copy the
.love
file of your packed game (mygame.love
) intomygame.app/Contents/Resources
.Modify
mygame.app/Contents/info.plist
by changingorg.love2d.love
tocom.mycompany.mygame
underCFBundleIdentifier
, and changeLöve
tomygame
underCFBundleName
. Then remove the following section:<key>UTExportedTypeDeclarations</key> <array> ... </array>
Now zip your
mygame.app
folder (for example,mygame.osx.zip)
, and distribute it.You are good to go!
Note
mygame
should be replaced with whatever name you give your game, and should be written without spaces. And mycompany
should be replaced with whatever name you choose for your company, to be...