Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Lumion 3D Cookbook

You're reading from   Lumion 3D Cookbook Revolutionize your Lumion skills with over 100 recipes to create stunning architectural visualizations.

Arrow left icon
Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781783550937
Length 258 pages
Edition 1st Edition
Concepts
Arrow right icon
Author (1):
Arrow left icon
Ciro Cardoso Ciro Cardoso
Author Profile Icon Ciro Cardoso
Ciro Cardoso
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Importing in Lumion FREE CHAPTER 2. Placing the Content 3. Manipulating and Controlling 3D Models 4. Constructing Your World 5. Controlling the Weather 6. Working with Lumion Materials 7. Special Features 8. Getting Realism with Camera Effects 9. Non-photorealistic Effects 10. Bringing Your World to Life 11. Creating Videos 12. Rendering 13. Lighting Index

Controlling the camera

Creating a camera path is something that is fairly simple and intuitive. The controls that we use to record a camera path are the same we use in the Build mode. However, there are some tricks we can apply in order to direct the camera more accurately and that can make all the difference between having a clumsy, dull clip and a precise and well-directed movie. This recipe is going to help you learn some simple yet important features in order to control the camera more perfectly.

Getting ready

Before beginning this recipe, we have to store some great camera angles in the Build mode using the key combination Ctrl + 0, 1, 2, to 9 because we are going to use this feature. The idea for this recipe is to first use an initial camera position to start the animation; then, you move the camera to a second position and zoom in; and finally, you move the camera to a third position, zoom out, and finish the shot by leveling the camera.

How to do it…

Let's start by opening...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime