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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
Languages
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Introduction


There are two ways of using OpenGL. The first one was used over many years from the introduction of the first version of OpenGL. This method uses the so-called immediate mode. This means that every command is processed immediately and the graphic card uses a fixed pipeline. It's mostly used in Hello World samples because it's very easy to use.

The second one uses a dynamic programmable pipeline, which is a bit more difficult to use and it allows you to achieve optimal application performance.

This chapter will cover this first method, so you can learn the basics of OpenGL. The Lua scripting language will help you with your first prototype of the OpenGL application. You'll learn how to draw graphical primitives, change their parameters, position, rotation and scale. The next thing you'll learn will be object matrix transformations, accompanied by other types of matrix transformations. The last part will deal with the basics of using display lists and vertex buffers.

Display lists...

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