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Learning Windows 8 Game Development

You're reading from   Learning Windows 8 Game Development Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849697446
Length 244 pages
Edition 1st Edition
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Michael Quandt Michael Quandt
Author Profile Icon Michael Quandt
Michael Quandt
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Structuring a game


One of the first things you need to remember when working with game development is that there are many ways to structure games, and each has its own benefits and problems. Designing the right architecture for your game can lead to many benefits, and just as when creating any other application you should consider your options and how well they fit the type of game you are creating. Let's take a look at some widely-used options.

Traditional object-oriented design

One way to design games is to use the traditional object-oriented approach. Here we treat the different parts of the game as objects that represent what they represent in the game. For example, a ship in the game would consist of a Ship class, or a bullet in the game would consist of a Bullet class. By utilizing inheritance, different types of Ship objects can be provided, and a common code can be reused by each type, reducing the workload required to develop the functionality.

Let's take a look at how we would structure...

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