Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Vulkan

You're reading from   Learning Vulkan Get introduced to the next generation graphics API—Vulkan

Arrow left icon
Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786469809
Length 466 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Parminder Singh Parminder Singh
Author Profile Icon Parminder Singh
Parminder Singh
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with the NextGen 3D Graphics API 2. Your First Vulkan Pseudo Program FREE CHAPTER 3. Shaking Hands with the Device 4. Debugging in Vulkan 5. Command Buffer and Memory Management in Vulkan 6. Allocating Image Resources and Building a Swapchain with WSI 7. Buffer Resource, Render Pass, Framebuffer, and Shaders with SPIR-V 8. Pipelines and Pipeline State Management 9. Drawing Objects 10. Descriptors and Push Constant 11. Drawing Textures

Preface

This book is all about learning Vulkan from scratch. Vulkan is a next-generation cross-platform graphics and compute API. Despite being a successor of OpenGL API, it is a completely fresh approach to redesigning an API from the base that meets the competitive demand of consumers and works very close with the underlying GPU hardware. Vulkan is a software interface that is capable of controlling GPU hardware settings to harness the power of paralleling computing. The driver layer in Vulkan is really thin and puts more responsibilities on the shoulders of an application programmer to manage the application, its resources, memory management, synchronization, and more; this explicit nature of Vulkan makes it verbose. This book allows the beginner to learn such topics in baby steps, covering each chapter with an easy-to-follow companion example. The chapters are laid out in an incremental fashion; each chapter is built on top of the previous one, exposing the modular difference to our readers.

The Vulkan API certainly requires some level of computer graphics or computing knowledge prior to starting programming on it, as many of the concepts or terminologies are very general and directly used throughout this book.

This book is very practically oriented and prepared with an objective to allow its readers to learn Vulkan theory, concepts, and API specification, and see them in action through companion examples. There are plenty of references throughout the book that help readers to refer to the related concept, helping them to recap the fundamentals as they proceed through.

lock icon The rest of the chapter is locked
Next Section arrow right
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime