Examining platform differences
When designing a game for use on a mobile device, we need to take into account a number of considerations relating to the form of the device, the way that the user holds it and interacts with it. We may also need to take other issues into consideration — mobile devices are usually far less powerful than desktop computers and laptops, so we need to be careful to ensure that our game will not slow down due to intensive processing of graphics. Following is a list of some of the issues that we need to consider when developing for mobile devices:
Large or numerous graphics can quickly deplete a mobile device's memory capacity
Too many onscreen actors can slow a game down so that it is no longer playable
The player is unlikely to have a keyboard or mouse with which to control the game
The mobile device may have a small screen, making it difficult for the player to see important gameplay elements and controls
Mobile games can be stopped and restarted at any time, such...