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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Looping with loops


It would be completely reasonable to ask what loops have to do with programming, but they are exactly what the name implies. They are a way of performing the same part of the code more than once, or looping over the same part of code, but potentially for a different outcome each time.

This can simply mean doing the same thing until the code being looped over prompts the loop to end. It could prompt the loop after a predetermined number of times as specified by the loop code itself. It could also prompt the loop when a predetermined situation or condition is met. Or there could be a combination of more than one of these ways of prompting the loop to end. Along with if, else, and switch, loops are part of the Java control flow statements.

We will look at all the major types of loop that Java offers us to control our code, and after we have looked at methods, we will use some of them to implement the enhancements to our math game. Let's proceed to our first type of loop.

While...

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