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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Adding sprites to your game


A sprite is just a two-dimensional image used in the game. A sprite can represent a player character, an enemy, or even a background image. The following is a sample of a sprite:

The player character sprite

A sprite can represent a tiny player character that is moved and animated, but at the same time, a sprite can be just a static image that we use to cover the whole background. The following is an example of this:

A background sprite

As you can see, sprites can come in different shapes and sizes depending on what they represent on the screen.

In Cocos2D, a sprite is represented by the CCSprite class that we already used in the past when we displayed the earth image on the screen in the HelloWorld project. The CCSprite class has everything you need to load the sprite image from the disk, position it, and draw it on the screen.

Let's start by adding a background image to our game scene.

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