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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – creating a tile map

One of the best applications to create a tile map is a free app called Tiled created by Thorbjørn Lindeijer. We are going to use the app to create a simple level using the tileset that we have just created. Perform the following steps:

  1. Open the http://www.mapeditor.org/ website and download the Tiled application. You will need Tiled for OS X. When the download completes, open the .dmg file and copy the Tiled.app into the Applications folder on your Mac.
  2. Run the Tiled.app and create a new project by selecting the New option in the File menu. Set the new project options as follows:
    • Orientation: Select Orthogonal
    • Layer format: Select Base64 (zlib compressed)
    • Tile size: Set both Width and Height to 32 px
    • Map size: Set Width to 64 tiles and Height to 10 tiles

    The resulting Map Size should be 2048 x 320 pixels.

  3. Select the New Tileset option from the Map menu. Name the tileset anyway you like, as it is irrelevant (I have named it Jungle). Click on the...
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