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Learning Construct 2

You're reading from   Learning Construct 2 Design and create your own engaging, extensible, and addictive game using Construct 2

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781784397678
Length 234 pages
Edition 1st Edition
Languages
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Author (1):
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Aryadi Subagio Aryadi Subagio
Author Profile Icon Aryadi Subagio
Aryadi Subagio
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Toc

Table of Contents (12) Chapters Close

Chapter 6. Creating a Space-shooter Game

Congratulations on reaching this chapter! By now, you have learned a lot about Construct 2 and how to use it. You now know about various behaviors and also how to use them through events. You have also learned about expressions and sub-events that are useful when making more complex games. However, there's still one thing missing if you want to create an engaging experience: competition.

Making players compete with their friends is a good way to improve the gameplay experience. One way to do this is to add a leaderboard to your game so that players will fight for the position of the highest score. We will add this element to a space-shooter game. In creating this space-shooter game, you will learn how to create a scrolling background and spawn a new object related to an existing object.

In this chapter, you will learn:

  • How to create a scrolling background
  • How to store variables in Construct 2 and compare them with other stored values
  • How...
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