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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – adding a Rigidbody to the Player

We're going to add a Rigidbody Component to apply physics to Player. To stop Player from dropping like a rock, out of view of the camera, we'll check Is Kinematic in the Rigidbody properties to turn off the effect of physics. When any of the play States are active, we'll uncheck Is Kinematic in code to allow physics to affect Player.

  1. Select Player in the Hierarchy panel.
  2. At the bottom of the Inspector panel,navigate to Add Component | Physics | Rigidbody.
  3. In the Rigidbody Component, check Is Kinematic.

The following screenshot shows the code for moving Player using physics forces:

Time for action – adding a Rigidbody to the Player

What just happened?

In the Inspector, the values stored in the Mass, Drag, and Angular Drag variables under the Rigidbody properties affect the move ability of Player, just like in real life.

In any play State, Is Kinematic is unchecked allowing physics to work.

What just happened?

An analysis of the code we saw in the preceding code screenshot is as follows:

Note...

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